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NOVEMBER EGM COVER REVEAL

Who’s ready for a little deep-space group dismemberment?
“From the very inception of development, the idea has been to make multiplayer something that is core to the experience, core to the franchise and core to Dead Space 2,” said multiplayer producer Scott Probst in Electronic Gaming Monthly’s November cover story. In this exclusive look at Visceral Games’ forthcoming sequel to the terrifying action/horror/adventure Dead Space, we give you the first look deep inside Dead Space 2’s new multiplayer modes, as well us uncover further details behind the unsettling single-player experience.
As the release of the latest in the epic Call of Duty series grows closer, EGM 241.0 also takes aim at Call of Duty: Black Ops. You’ve read about what developer Treyarch has in store for single-player; now it’s time to look at the big changes being made to multiplayer, starting with the potentially controversial in-game money system. “What currency allows us to do is give the player more freedom of choice,” explained director of online Dan Bunting in our extensive 4-page feature.
We also explore the adventure-in-the-clouds BioShock: Infinite, discussing this story-driven first-person shooter with the original game’s returning director Ken Levine. And on top of the various other features, reviews and previews, fans of the Ratchet & Clank and Resistance franchises will especially want to check out The EGM Interview with Insomniac’s Ted Price, who discusses the venerable company’s long-standing passions and unusual independence.
Subscribers should start getting their issues next week. Look for EGM 241.0 on newsstands beginning October 10, 2010.