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Below are excerpts from our most recent posts...
Nothing shakes up a series like a change in perspective. Grab the April EGM for exclusive details on Prototype 2. There you’ll meet Sgt. James Heller, a war veteran looking to destroy those infected by the virus that killed his family and nearly destroyed New York. As Heller, you will hunt Alex Mercer, the protagonist from Prototype, in your quest for revenge. Design director Matt Armstrong promises a, “well-told epic story of you taking down Alex...
The March issue of EGM reveals the third entry in Ubisoft's Call of Juarez series with exclusive information on the game, sub-titled The Cartel, and its modern updating. Get all the behind-the-scenes details on Techland's new FPS that cast you as part of a special team tasked to engage a Mexican cartel that brings their drug war to American soil.
We also preview the latest in the Silent Hill series, revealing a new developer with a bone-shaking vision. There’s a...
Forget what you knew about the long-running SSX series. EGM’s February issue features a world-exclusive reveal of the latest SSX. Treacherous conditions across some of the world’s most intimidating mountain ranges become the backdrop in the latest entry in the snowboarding series. “We’re looking at this as a reinvention of the franchise,” proclaims SSX: Deadly Descents creative director Todd Batty.
The big exclusives...
The cyberpunk adventure Deus Ex: Human Revolution kicks off EGM’s January cover feature previewing the most anticipated games of 2011. “This is the most challenging game I’ve worked on to date,” exclaims game director Jean-Francois Dugas.
The hard work is most definitely paying off, as this visual stunner stands at the forefront of our 2011 preview blowout! The new issue gives you 28 pages packed with brand-new exclusive images...
“If you look at the first game on paper, it’s the perfect storm for failure,” says Epic Game’s Cliff Bleszinski of his now-multimillion-selling franchise Gears of War. “You have Epic and Scion merging, you have a new version of the Unreal Engine, we’d never done a game on the 360, we hadn’t done a single-player game since the first Unreal, we’d never done a third-person game…the list goes on and on.”
Gears of War...
It has been exactly six months since the first issue of neo-EGM rolled off the presses and it has been great ride to be sure. We've experienced some bumps along the way but the reaction to the magazine and our weekly digital companion, EGMi, has been extraordinary. I know there have been many questions over the recent weeks about what is in store for EGM in the months ahead and I have compiled answers to the most frequently asked questions...
Who’s ready for a little deep-space group dismemberment?
“From the very inception of development, the idea has been to make multiplayer something that is core to the experience, core to the franchise and core to Dead Space 2,” said multiplayer producer Scott Probst in Electronic Gaming Monthly’s November cover story. In this exclusive look at Visceral Games’ forthcoming sequel to the terrifying action/horror/adventure Dead Space, we give you...
Electronic Gaming Monthly dishes up the first in-depth preview of Q? Entertainment’s Child of Eden, exclusively in the magazine’s October issue. Step into one of the most exciting new games to debut at this year’s E3 with our hands-on feature that takes you inside Tetsuya Mizuguchi’s mind-bending follow-up to Rez.
EGM 240.0 also dives into Bungie’s final contribution to the Halo saga. See what’s waiting for you in Noble Team’s...
Dig inside the Summer edition of Electronic Gaming Monthly with our exclusive preview of the Mortal Kombat reboot! Check out our behind-the-scenes report, including new screenshots, an interview with MK Kreator and the creative director Ed Boon, a Mortal Kombat timeline and profiles of the new game's famous (and infamous) characters. Plus the EGM Interview with Epic Mickey's Warren Spector, tons of E3 previews, and much more! On-sale June...
Those who have already experienced EGMi (by reading the digital version of the unpublished "Lost" issue here) have gotten a glimpse of how digital technology can enhance print. Our goal has been to explore how traditional magazine design can be augmented in ways that allow you to dig deeper into stories as well as access additional information of interest. So far, the initial response has already exceeded our expectations. I think you'll be blown away...